The Code (IC Guild Rules)

There are a large number of 'nuances' and 'interpretations' of the general rules and regulations for the Syndicate Operations (which will not be discussed in any detail here), but three elements are un-bendable.  These three make upthe code by which the Syndicate operates.  It is on these three principles that the Syndicate has grown to the trans-galactic operation it is today.

1) Loyalty

There are more than enough other elements in the galaxy that will strive to keep us from our goals.  Be those personal goals or goals specific to the Syndicate. When you become a member of The Mantell Syndicate, you join a family that does its best to help you meet your own goals as well as protects you against things that would keep those goals from you.

Code 2 - Clean up your own messNo member of the Syndicate shall ever engage in any action to profit from the misfortune of another member (in good standing) .  Only in the case of a sanctioned override from The Director, or a situation in which the greater good of the Syndicate is threatened (see code #2)is this code ever to be ignored.

2) Clean Up Your Own Mess

Jobs have a way of going awry, no matter how well laid the plans.  While all members of the Syndicate are to look out for each other, this does not exempt the member who's plans have exploded in his/her face from taking responsibility for his/her actions and doing what needs to be done to set things straight and cleaning up their 'mess' before it impacts the Syndicate.  This is not to say that a member cannot approach another member (or members) for aid in cleaning up a mess, but do not expect (except in rare circumstances) the Syndicate to actively take part in cleaning up your mess.  Should a situation be a threat to the Syndicate's ability to continue to function with secrecy and discretion, the Syndicate reserves the right to sever ties as needed to preserve the organization as a whole.  The good of the Syndicate will not be sacrificed for the good of the few, or the one.

3) Profit

The Mantell Syndicate is not a charity.

It is a for-profit organization.  When it acts, it does so only when it profits the Syndicate and its members.

Bear in mind, however, that 'profit' can be defined in many manners other than credits.  Missions done to gain leverage or favors with others can have greater long term profit for the Syndicate than a quick payoff of credits.  Whatever the payoff, every action should be measured against the value it offers the Syndicate and its membership.  When that value is not deemed worth the risk, the Syndicate can and should refuse.

"Look, I ain't in this for your revolution, and I'm not in it for you, princess. I expect to be well paid. I'm in it for the money."
-Han Solo to Leia Organa (Star War Episode IV: A New Hope)

There will be no exceptions made to these codes (other than those approved by The Director in rare circumstances) and those who choose to bend or ignore these three codes will soon (if not immediately) find themselves confronted with a swift and aggressive reaction. On the other hand, those who commit themselves to live by these codes, will find the most leniency from the Syndicate in times when other lesser rules are bent or 'misinterpreted'.

((Syndicate OOC rules can be found here.))